You also get to influence the personal life of the characters you play with, mainly through dialog and the choices you make in certain situations. Granted, the game is not long or complex enough to really form a deep connection with the characters, but even so, you can at least get in the proper mood. In addition, having a bit of control over their fates can help with the atmosphere as well. There are many backgrounds to gaze at, and the characters are very nicely designed as well.
The combat areas could use a bit more attention, on the other hand, although this part is not as important to the overall experience. In the end, Walkerman might just be a very engaging game, especially since it features a nice combination of mechanics, as well as an intriguing story. Sign In or Open in Steam. Languages :. View Steam Achievements Includes 20 Steam Achievements. Publisher: Sekai Project. Share Embed. Walkerman Prologue. Add to Cart. Add all DLC to Cart. View Community Hub.
As a walkerman, he will hunt a breed of supernatural creatures with only one weakness: their rules. Each creature obeys its own unique set of rules, such as being unable to cross over salt or pass before mirrors.
And it's only by entrapping these creatures within their rules that walkermen can hope to defeat them. Each act of Walkerman centers around one such creature, and the process of investigating it. Players must study their quarry, gather any necessary items, and then confront it in battle.
Attention to detail and clever usage of items will determine whether the player completes the contract, or is taken by the night. Gameplay: Most of the game takes place in a Visual Novel format. The player assumes the role of Jorgen, a young walkerman who's recently arrived in the city of Midgard.
Throughout the Visual Novel sections of Walkerman , players will guide Jorgen through his investigations--as well as his personal troubles. Decisions the players make can have drastic outcomes on Jorgen's life, both in and out of combat. Combat gameplay takes place on an isometric, pseudo-board game. The player selects actions from a list of options, including movement, item usage, or split-second decisions. Each combat sequence has multiple solutions, dependent on the player's item collection and knowledge of their quarry.
Acts: Prologue: The Thing in the Weald Jorgen, a nineteen year-old serf, has just embarked upon a peculiar career: monster hunting. As a walkerman, he will tour the streets and alleyways at night, battling supernatural creatures that emerge when the sun goes down. But before he can reach the city-state of Midgard, a chance encounter will send him spiraling headlong into a world beyond light and reason Out Now Act 1: Welcome to Midgard Jorgen's arrival in Midgard is marked by suspicious characters, perilous nights, and the all-pervading smell of a civilization in decay.
Walkerman - a visual novel about the hunt for mystical creatures. A bestiary of creatures, each with its own unique rules, features and ancient information on the destruction of supernatural forces. For example, killing a vampire is feasible by burning or by driving a stake through the heart. To injure a werewolf, you have to use silver bullets, etc. The main task will be to study a special monster by collecting useful information and items.
The battle mechanics are presented in the form of an isometric board game with a choice of the proposed options. Selected decisions in the storyline can drastically change the vector of the narrative, so everything depends on the player. The Walkerman prologue tells the story of the main character Jorgen, a year-old slave who decided to tell a rather distinctive profession: a monster hunter. Going on foot adventures to the state of Midgard.
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